#ifndef TETRIS_TABLE_H_
#define TETRIS_TABLE_H_
#include "ui.h"
#include "../util/table_state.h"

namespace Tetris{

class Tetris_Table : public UI::UI_Window {
public:
	Tetris_Table(int left, int top,UI::UI_Window* parent = NULL);
	void DrawCurrentTable(const Table_State* p_state);
};

}
#endif
